Moon Carnival, the third world
The last world is a night fair floating under a giant moon, with tents, a Ferris wheel and fireworks. It is also the fastest place in the game, and the floor itself becomes unreliable.
Tracks of Moon Carnival
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Track 21Carnival Lights
Tiles flicker, then fall. Move onto the solid lane before they go.
Mastery goal: No contacts -
Track 22Bounce Pads
Spring pads fling you over the walls of the tents.
Mastery goal: No contacts -
Track 23Moon Isles
Floating islands and springs under the huge moon.
Mastery goal: Time -
Track 24Three Tightropes
Three thin lanes over the void. Switch between them quickly and cleanly.
Mastery goal: No contacts -
Track 25Merry-Go-Round
Fast carousel spinners and swinging pistons.
Mastery goal: At most 1 contact -
Track 26Runaway Finish
The finish gate grows legs and runs off. You still have to catch it.
Mastery goal: Time -
Track 27Comet Run
Boost pads and narrow bridges at the highest speed so far.
Mastery goal: Time -
Track 28Dark Side
The dark side of the park: flickering tiles, forks and shuttle platforms.
Mastery goal: No contacts -
Track 29Fireworks
Obstacles arrive in volleys with little room to breathe between them.
Mastery goal: Time -
Track 30Grand Parade
The campaign finale parades every challenge past you, and the finish escapes again.
Mastery goal: Time
After the Grand Parade
Finishing the 30th track completes the campaign. You get the Carnival Star achievement with the Carnival Crown hat, and the reverse post opens: all 30 tracks mirrored, starting again from Cloud Post.

Surviving the carnival
- A flickering tile drops about a second after it starts to blink. Change lanes as soon as you see it, not when you are on it.
- On a spring pad hold your line and let the bounce carry you over the wall.
- On Three Tightropes decide your next lane early. Late switches at this speed end in the void.
- The runaway finish is a prank, not a bug. Keep your speed and chase it.