Cloud Post, the first world
Cloud Post is where every courier starts. The roads hang over a sea of clouds between hot-air balloons, and each track adds one new idea: banked curves, a narrow bridge, ramps, spiked gates, boost pads.
Tracks of Cloud Post
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Track 1First Delivery
The tutorial is the track itself: each new move gets one hint at the moment you need it.
Mastery goal: No contacts -
Track 2Cloud Serpentine
Long banked curves over the clouds. Smooth steering wins here, not speed.
Mastery goal: Time -
Track 3Narrow Bridge
The road shrinks into a bridge that wiggles over empty sky.
Mastery goal: No contacts -
Track 4Donut Ramps
A chain of ramps over gaps. A jump at the top of one reaches the high parcel.
Mastery goal: No contacts -
Track 5Post Gates
The first spiked barriers, each with one open lane, and a checkpoint on the way.
Mastery goal: Time -
Track 6Boost Express
Three lines of boost arrows. Stay on them and the clock looks very different.
Mastery goal: Time -
Track 7Cloud Islands
Hop from one floating island to the next. The parcel waits on the last island.
Mastery goal: No contacts -
Track 8Prickly Post
Rows of spikes across the road. Jump to their rhythm instead of reacting late.
Mastery goal: Time -
Track 9Windy Pass
Zig-zags, ramps and a thin ledge, now at a noticeably higher speed.
Mastery goal: No contacts -
Track 10The Great Sorting
The finale packs every Cloud Post obstacle into one run. Finishing it opens Magnet Workshop.
Mastery goal: Time
What this world teaches
Almost everything you need later starts here. You learn to hold a line in a long curve, to make tiny corrections on a narrow bridge and to jump a fraction early so you clear a gap instead of landing on its edge.

Tips for Cloud Post
- On Narrow Bridge and Windy Pass use short taps. A long drag carries you off the side.
- Ramps launch you on their own. Only press jump at the top when you want extra height for a golden parcel.
- At Post Gates look for the open lane early; the spiked part of a gate does not move.