Hoverhop

Hoverhop worlds and tracks

The campaign has 30 tracks in three worlds. Finish a world's tenth track and the next world opens. After all 30, the reverse post sends you through every track again, mirrored.

Cloud Post

Ten tracks over the clouds that teach everything the later worlds build on.

What it adds
Steering, jumps, ramps, spiked gates, boost pads
Speed vs. track 1
100–120%
Finale
The Great Sorting

Magnet Workshop

Machines that push, spin and slide across the road, plus a few pranksters.

What it adds
Conveyor belts, spinners, pistons, forks, moving platforms
Speed vs. track 1
120–140%
Finale
Main Workshop

Moon Carnival

The fastest and busiest world, with the campaign finale at the end.

What it adds
Crumbling tiles, spring pads, split lanes, a runaway finish
Speed vs. track 1
140–160%
Finale
Grand Parade

The three worlds side by side

WorldWhat it addsSpeed vs. track 1Finale
Cloud Post Steering, jumps, ramps, spiked gates, boost pads 100–120% The Great Sorting
Magnet Workshop Conveyor belts, spinners, pistons, forks, moving platforms 120–140% Main Workshop
Moon Carnival Crumbling tiles, spring pads, split lanes, a runaway finish 140–160% Grand Parade
  • Reverse post

    Once the campaign is complete, 30 mirrored copies of the tracks open in the same order. Left turns become right turns, so the lines you memorised stop working. The mastery time of a mirrored track is the same as the original.

  • Endless route

    Pick a starting world and ride for as long as you can. The road is put together from tested sections while you fly. Speed and difficulty keep rising for about the first 5 km, then stay at their maximum. About every 1,000 metres a tunnel carries you into another world, and power-ups appear on the road: a magnet, a shield, double capsules and a rocket.

  • Daily challenge

    Every player gets the same track for the day. It changes at midnight UTC. Attempts are unlimited and the reward is paid for the first delivery. Each week adds a twist: extra capsules for finishing, double capsules, a bonus for a careful finish with two contacts or fewer, or a mail parcel for the golden parcel.

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